research – teaching – development

My name is Jules POMMIER, I was born in Berlin on 16.12.1997 and was brought up bilingually in my mother tongues, German and French. I also speak fluent English for social and professional purposes.

You can find my curriculum vitae below.


Interests

Play

Learning and teaching through play, research for games, playfulness in all things.

Nature

The physical, the outdoors, humans, evolution and adaptation.

♐︎ Sports

Health, transportation, lifestyle, coaching, training, gaming and bicycle racing.


Experience

Scientific Researcher at HTW Berlin, DE:HIVE Institute (Since 2024/2025)

Research and teaching assistant for several design projects and courses, won tenders for funded research projects, assistance for studios and laboratories. Since 2025 in the BMBF funded program on a ‘Gamified interactive family-based transdiagnostic therapy to support emotion regulation skills in children with mental illness’.

Workshop Instructor at HTW Berlin, DE:HIVE Institute (Since 2019)

Game Design B.A., Grundlehre Spiel 1 & 2, Experimental Game Design, developing analog and digital game prototypes with students in workshops and game jams on topics like economy, movement, time, auctions and deduction as well as coaching them to work on their first team project on a polished vertical slice of a 2D digital game in Unity.

Licensed Coach for Road Cycling at German Cycling (formerly BDR) (Since 2024)

Owner of DOSB-Trainer ‘C Lizenz Leistungssport Radsport Rennsport’. Road, Track and Gravel bicycle coaching, training and racing with RV Lichterfelde Steglitz e.V.

Scientific Researcher at HTW Berlin, DE:HIVE Institute (2022 – 2024)

‘BM=x3 Berufliche Bildung in Mikro- und Nanotechnologie‘, Game Development between serious and entertainment game under the lead of Prof. Brandhorst & Prof. Bremer. Management of seven different working students over the duration of the project. Cooperation with six other project partners, including physicists, engineers and microtechnologists.

Game Jam Coach at GamesTalente Akademie with Bildung & Begabung and Stiftung Digitale Spielekultur (2020)

Coaching high school students during two weeks, enabling them to work on their first Unity game prototype.

Junior Gamification Expert at Pfeffermind Consulting GmbH (2019 – 2021)

Game Design, Consulting and Project Management for Gamification Projects and Serious Games (B2B, B2C, Events & Workshops). Production of custom corporate Escape Games, health & educational Apps, gamified campaigns, Game Books, Serious Games e.g. in recruiting or strategy communication.

Traineeship as Gamification Expert at Pfeffermind Consulting GmbH. Reinartz, P. (2019)

Learning methods and skills for creating games and serious games. Creating basic and detailed concepts, full technical details for apps and user stories. Presenting ideas to clients, such as SAP, Bosch and the German Corporation for International Cooperation. Research and development of Room Escape games with Paperdice Solutions GmbH (parent company), as well as the design of Adventure Game Books. Experience in applying for and winning tenders.

Game Design Internship At Stryking Entertainment GmbH. Weyel, D. (2017/2018)

Six months internship in design and improvement of new and existing features for the Fantasy Football Platform “Football Stars”. Realisation of planned features through communication and management of external developers. Strong focus on usability and experience design. Creation of Feature Design Documents.

Volunteer Event Runner at Quo Vadis (2016 and 2017)

Runner at game development & business conference in Berlin for two years in a row.

School Internship At Venture Idea GmbH. Schwarzbach, J. (2012)

Two weeks school internship in a creative agency Start Up that grew into a larger consulting agency existing up to date. ‘Outsourcing Partner for Ideas & Innovations’ was their slogan at the time.


Education

Master of system design ‘play’ (2020 – 2022)

HTW Berlin. Prof. Brandhorst, S., Prof. Bremer, T., Prof. Dr. Simone Kühn, Prof. Dr. Florian Schmiedek

Research, prototyping and polishing of a playful Cognition Game with Max Planck Institute for Human Development and Leibniz Institute for Research and Information in Education.

‘Ausarbeitung eines smart:games-Gesamtkonzepts zur Realisierung eines Kognitions-Spielsystems mit Fokus auf Game Feel, um Working Memory Updating zu trainieren.’

Bachelor of game design (2015 – 2019)

HTW Berlin. Prof. Brandhorst, S., Prof. Bremer, T., Prof. Berger, J.

Education in game system design, conceptualising, prototyping and aesthetics. Development of five major game projects. Strongly teamwork, project and communication orientated, feedback culture. Reflective methodology and workflow documentation. Development of “graph”, an abstract two-player tabletop strategy game, which involved the conceptualisation of the game system, a rule set and the production of the game components.

‘Ausarbeitung eines Gesamtkonzepts zur Erstellung eines Spielsystems auf Basis von Elementen der Graphentheorie, um ein analoges Mehrspieler-Spiel zu konzipieren und zu realisieren.’

German and french a-levels, Abitur-Baccalauréat (2010 – 2015)

Romain-Rolland Gymnasium Berlin

Main subjects were art, French, computer science. Member of the ‘Junior Ingenieur Akademie’ a pilot for an educational project, sponsored by Fraunhofer Institut & Deutsche Telekom Stiftung.

Pre- and Elementary School (2003 – 2009)

Ecole et Collège Voltaire Berlin

French private school in Berlin-Reinickendorf.